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Neural Rendering & Graphics Engineer
European Tech Recruit are working closely with a market leading 3D scanning company based in Bressanone, who are looking for a talented Neural Rendering & Graphics Engineer to join their team.
In this role you will join a company that leverages state‑of‑the‑art computer vision and machine learning algorithms to scan high quality, relightable 3D models of objects and products at scale.
You will develop rendering systems that bridge classical graphics with modern neural techniques, building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis.
Responsibilities
Design and implement BRDF models and material representations, including neural and diffusion‑based approaches for material acquisition and synthesis.
Develop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer.
Build diffusion‑based rendering pipelines that transform PBR assets into photorealistic imagery.
Develop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images.
Work with ML engineers, 3D reconstruction specialists, and software developers to deliver end‑to‑end solutions.
Stay current with related graphics research; identify opportunities to integrate new methods into production.
Engage with enterprise clients to understand rendering requirements across diverse use cases (e‑commerce, AR/VR, CGI).
Requirements
Strong foundation in rendering and graphics research, gained through a PhD or Master’s degree combined with 3+ years of industry experience.
Proven track record in modern neural rendering techniques (NeRF, neural materials, inverse rendering).
Deep understanding of physically‑based rendering: BRDFs (Cook‑Torrance, GGX, measured materials), light transport, global illumination.
Experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar).
Proficiency in Python; working knowledge of C++ for graphics pipelines.
Experience with GPU programming (CUDA, OptiX, or shader languages).
Background in material measurement, gonioreflectometry, or appearance capture.
Familiarity with diffusion models or other generative techniques applied to textures/materials.
Experience with real‑time engines (Unreal, Unity) or USD/MaterialX pipelines.
Published work or open‑source contributions in graphics or neural rendering.
If this role is of any interest please apply directly on LinkedIn or send a copy of your CV to nh@eu-recruit.com.
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Seniority level
Mid‑Senior level
Employment type
Full‑time
Job function
Engineering, Research, and Information Technology
Industries
Computer Hardware Manufacturing, Software Development, and Information Services
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